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Old May 15, 2005, 08:00 PM // 20:00   #1
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Default Do you think all enemies should give XP?

personally, i think it is real dumb that some enemies give zero xp, real dumb! to boot, im almost at lvl 10 and i almost get killed sometimes, against a mob of 4 or 5, and walk out earning a whooping 8 xp. i think each and all enemies should give you at least 10 xp, what do you guys think?
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Old May 15, 2005, 08:02 PM // 20:02   #2
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I don't really think so...

I mean, it is annoying. but then (if you were a high level), all you would have to do to gain more levels is go out and slaughter a bunch of easy monsters...
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Old May 15, 2005, 08:38 PM // 20:38   #3
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and thats why you don't gain xp from beasties that are a certain level lower than you. yeah it ticks me off sometimes when you are forced to fight these beasties and then get nothing for it but I understand why its this way, and it makes perfect sence.
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Old May 15, 2005, 08:52 PM // 20:52   #4
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I don't think there is any level based gaming system that where if you beat on someone so many levels beneath you that you will gain any XP. Just because it is too easy.
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Old May 15, 2005, 08:58 PM // 20:58   #5
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I think it is partly due to drive the player forward. No reward? Move to where you can get a reward. Yet, I know that still doesn't work for everyone's playing style.
1exp is at least something, even if you are lvl 20 and kill something lvl4.
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Old May 15, 2005, 09:04 PM // 21:04   #6
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I think that every monster not giving xp is there to make you do quests so that you give xp... if you could just go out and kill endless mobs it would take away a lot from the game.
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Old May 15, 2005, 10:11 PM // 22:11   #7
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I'd prefer a .hack kind of exp distribution. I'd like the minimum to be 1. So you could waste your time by hunting 10,000 easy monsters but itd take a couple days. 0 exp I guess is fair especially when they can woop my ass if there's 3.
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Old May 16, 2005, 02:59 AM // 02:59   #8
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I agree, would be nice if it atleast gave you 1exp instead of nothing.
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Old May 16, 2005, 03:43 AM // 03:43   #9
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If you can't get xp from them, then they shouldn't be aggroing you.
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Old May 16, 2005, 03:48 AM // 03:48   #10
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Quote:
Originally Posted by Bamelin
If you can't get xp from them, then they shouldn't be aggroing you.
Seconded! Wouldn't mean you couldn't kill them if you wanted... just that they should be able to take one look at your uberness and opt not to volunteer to be slaughtered.
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Old May 16, 2005, 07:41 AM // 07:41   #11
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Yeah, the game is too hard. Please make it easier as point and click is complicated. *reaches up and flips the "sarcasm" switch off*
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Old May 16, 2005, 09:17 AM // 09:17   #12
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Didn't read any of this. Lowest XP you should get is 1xp.
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Old May 16, 2005, 10:55 AM // 10:55   #13
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If 0 xp mobs didnt agro then you could easily lvl at 10+ on low lvl quests, just running from npc to quest location without even a fight.
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Old May 16, 2005, 11:08 AM // 11:08   #14
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The no-exp doesn't bother me, as I find there's plenty of experience to be had just by doing missions and side quests. Almost too much, really.

But I have to say that 'running past' monsters almost never works for me - if they spot you, that is. Many times you can sneak by them, of course. But later in the game they can usually easily chase/kill you while you're still trying running away. And if you have any henchies w/you that you need alive, forget it.
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Old May 16, 2005, 11:21 AM // 11:21   #15
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It doesnt bother me that lets say lvl 1 monsters near ascalon give no xp when ur level 15+ or so...

but what DOES bother me is that a lot of monsters in the area where you currently are give no XP either, i cant even remember how many missions i had where i would jsut get 0 xp from those darn scorpions... and that mission was made for my level class, so at least give us some xp for those annoying creatures...

If i were doing the Great Northern Wall with my lvl 20 ... ok... then 0 xp is logical, but if im doing missions past LA i should at least get some xp from those creatures...
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Old May 16, 2005, 12:02 PM // 12:02   #16
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Some XP from low level monsters would not be bad. Just make it so that it isn't too much.

- They still attack you and cost time.
- Sometimes they come in massive hordes. For a level 10 character 1 level 3 monster is no challenge, but 20 level 3 monsters can still be a challenge.
- They can screw up your quests.

I did the quest recently where you have to escort some character. Took me 30 minutes to find him and 30 more minutes to walk him back to the place we had to be (frontier gate). Suddenly, with the green star on the radar, a massive army of level 3 and level 4 devourers all swarm the NPC and kill him. Great. A full hour lost thanks to monsters which don't give any XP at all. I directly logged off and didn't play again all day. If they were XP giving monsters then I would understand, that's part of the challenge. But hordes of attacking 0-XP monsters which screw your quest are just annoying. GW is a mayor improvement compared to EQ1 (which I played before GW). But at least in EQ1 monsters didn't attack any more once they stopped giving XP (unless you decided to sit down right in front of them)

A small XP reward would be good. Afterall. If you need 10.000 XP to advance a level, you're not going to get it soon from slaughtering 5 XP monsters.
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Old May 16, 2005, 01:46 PM // 13:46   #17
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Quote:
Originally Posted by Sjoerd
Some XP from low level monsters would not be bad. Just make it so that it isn't too much.

- They still attack you and cost time.
- Sometimes they come in massive hordes. For a level 10 character 1 level 3 monster is no challenge, but 20 level 3 monsters can still be a challenge.
- They can screw up your quests.

I did the quest recently where you have to escort some character. Took me 30 minutes to find him and 30 more minutes to walk him back to the place we had to be (frontier gate). Suddenly, with the green star on the radar, a massive army of level 3 and level 4 devourers all swarm the NPC and kill him. Great. A full hour lost thanks to monsters which don't give any XP at all. I directly logged off and didn't play again all day. If they were XP giving monsters then I would understand, that's part of the challenge. But hordes of attacking 0-XP monsters which screw your quest are just annoying. GW is a mayor improvement compared to EQ1 (which I played before GW). But at least in EQ1 monsters didn't attack any more once they stopped giving XP (unless you decided to sit down right in front of them)

A small XP reward would be good. Afterall. If you need 10.000 XP to advance a level, you're not going to get it soon from slaughtering 5 XP monsters.
Quite true, the default for lower monsters should be 1 to 5xp. Its pretty ridiculous that you do not get it, I almost get slaughtered all the time at yaks bend fighting those stone summit guys and I am level 17. No xp from them at all.
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Old May 16, 2005, 01:58 PM // 13:58   #18
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I think the issue is not that low level monsters should still give xp, but rather that the monster "levels" are highly imbalanced when compared to their lethality vs players of equal level, especially in numbers. I mean really, a level 4 monster that can singlehandedly drop the health of a level 10 character in half, and that nearly always spawns in packs...that should NOT be classed as a "level 4" mob. Leaving the 0 xp for monsters drastically under your level would not be a problem, if the correlation between monster "level" and monster "lethality" were more appropriate.

(And yes, I know that their "lethality" is in part influenced by their level, with damage calculations and the like, what I am proposing is altering the "base" stats that are modified per level, along with changing the levels...not just populating old ascalon with a swarm of level 10 devourers...)
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Old May 16, 2005, 03:48 PM // 15:48   #19
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That would make the game overall a lot easier.

Another option would be

1) To stop low level monsters attacking you (as suggested earlier)
2) Awarding XP for a swarm. Now, this can be tricky. But if you overcome the challenge of killing 10 low level monsters in once fight, that is surely a lot harder than killing 10 low level monsters seperately. So perhaps they could make it so that if a monster spawns in swarms, they give more XP. Say for example:
1 monster spawns, you gain 0 XP when you kill it
5 monsters spawn, you gain 2 XP for each kill
10 monsters spawn, you gain 4 XP for each kill

The numbers above are just an example. The wise guys will need to calculate them for balance.

In Neverwinter Nights (and 3th ed D&D) it roughly works that way. The challenge level is not determined by each individual monster, but by the whole group of monsters involved in that particular fight.
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Old May 16, 2005, 04:23 PM // 16:23   #20
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I think GW had learned much from other games. I will use City of Heroes in this example, because it is an NCSoft game.

Guild Wars has been designed so that when you are __ levels above a creature you will gain no xp and can still aggro it and its spawn (I think things aggro in spawns - how else would you agrro 1 monster and 3 more not in range run after you) and if enough of them gather can kill you. I think its because of the issues that come to arise in other games.

Farming for one. Here people farm for items. COH is farmed for power leveling. You get two players to run off and gather the spawns into one general area and then a few firestorms later... Sure, It wouldnt be a great way to level, doing quests would be easier. It certinly is easier just to do missions in COH. But people still do it anyway. If you use the example above where the # of spawns = XP Per kill.. it would be just as abused.


The problem with allowing 1 xp for everything also has some minor flaws. XP = Experiance which = something you learn. You can only "learn" something so much. Just as if you were in school. You get an assignment.. you only get credit for it once, even if you do it 5 times.
Sure it can be harmless - 1 XP wont amount to much at all, but it seems against basic playing principles. In most if not all general MMOG's if something is too easy for you - you learn nothing of it. Same for life really.

I agree with the aggro thing. It would be nice. They dont aggro, You gain no XP. But, People would be able to get easy XP from that. As someone said - players would be able to do old quests, running to the the objective with no risk to get a reward.
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